The Problem
Modern Games Drifted from the Player
The industry didn’t break by accident.
• Design is driven by monetization metrics
• Player freedom is sacrificed for control
• Long‑term trust is treated as optional
Players feel it. They talk about it. They leave.
Our Philosophy
Players Come First. Always
Every system we design answers one question: Does this serve the player?
• Freedom Over Restriction — Open systems, not corridors
• Real Consequence — Choices reshape the world
• No Shortcuts — Trust is earned, not optimized
This philosophy isn’t marketing.
It’s our operating system.
HOW PHANTOM STUDIOS WORKS
Mission Transformed Into Action
Digital First Products
We build games once and sell them globally through established platforms: no physical inventory, no logistics, no geographic limits.
Sustainable Revenue
Our model combines full game releases, post‑launch expansions, and selective contract work to reduce risk and support steady growth.
Disciplined Growth
We scale the team intentionally, hit clear milestones, and prioritize long‑term value over aggressive burn.
Andrew Schlosser
Game Designer
Hello! I am Andrew Schlosser, a Game Designer coming from Perham, Minnesota that took online courses through Full Sail University where I graduated as the class Valedictorian. I grew up with single-player adventure games, such as The Legend of Zelda and God of War series, as well as platformers, like Super Mario and Spyro the Dragon. I'm very excited to show what I can do with my skills and hope to bring joy to as many people as I can
Eli
Environment Artist
I'm a 3D Environment Artist with three years + of industry experience specializing in the creation of immersive digital worlds and real-time assets. Blending artistic vision with technical execution. My background bridges the gap between digital asset pipelines and physical fabrication, allowing me to approach asset creation with a deep understanding of structure, texture, and form
Glenn Bloom
Lead Producer
Bachelor’s in game business and eSportsPassion for the game industry, gamer and vigilante variety streamer through the night. My dream is to bring the 90’s creative spark / excitement back into the gaming industry.
Not A One-Game Studio
Built to Last, Not to Flip
We are building a long‑term digital entertainment company: one that creates original worlds, ships complete experiences, and earns trust over years, not release cycles.
Our goal is simple: develop games that sustain the studio, grow into lasting IP, and support a team that can build here in Jacksonville for the long haul.
This is how great studios are made: deliberately, responsibly, and with conviction.
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Built In Jacksonville, Florida
Local Roots. Global Reach
Phantom Studios is headquartered in Jacksonville, Florida, deliberately.
• Access to growing tech talent
• Lower operational overhead than major hubs
• Strong local universities and veterans’ workforce
• Community investment over relocation churn
We build global digital products while creating high‑paying local jobs, a rare combination that benefits investors and the city alike.


